Tuesday 22 February 2011

Animating Experiments



This short animation was created on our first exploration of the Autodesk Maya software. We had to learn the properties of keyframes and composing correct shapes depending on the wieght and speed an item is travelling, such as on this video clip; When the ball is plummeting down to the floor the speed is causing the shape of it to stretch making it appear to be moving faster than usual.
But when the ball comes into contact with the floor the shape squashes out horizontally giving the impression that it had hit the floor with an impact. This technique is referred to as the "Squash and Stretch" Technique and is useful for over exaggerating forces and movement.



This animation was done on Adobe Photoshop CS5, The animation settings that are built into the software are very in-depth and useful.
Being able to utilize the settings of photoshop and creating animations from them save alot of time and referencing.
In this video I was trying to portray how the balls would react with differant angles and wieght properties.



I also did this quick animation of the character Optimus Prime, I always aspired to these animations from the original show when growing up and couldnt resist from exercising what I had learnt by completing something like this.
Figuring out where each part would fit into and having to redraw the character for each frame was tedious, it made me understand why the animating teams had to be of such a large number of people back in the days of traditional animating.

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